** The biggest place the game suffers from this reaction is in the whole concept: an open world 3D platformer on the. Even Spyro's MascotWithAttitude nature is no longer impressive due to the concept ] shortly after his series heyday. The game's graphical prowess depends on one's nostalgia for -era graphics, although as with Naughty Dog's ''Crash'' series, Insomniac's impressive engine eliminates common issues like texture warping and visual seams. While the soundtrack, atmosphere and general design are still praised, it is often pointed out that the game really suffers from a lack of variety, the combat can get very repetitive after a while, and it has ], not to mention some rather unimpressive boss fights. * SeinfeldIsUnfunny: SeinfeldIsUnfunny: ** While no one is going to say that the original game is bad, some fans and even critics in recent years ]. This opinion became much more vocal during latter half of TheNewTens, thanks to ] ] over gimmicks and mini-games, which caused many to look back on ''Spyro 1'' as being rather ahead of its time.]] that did try to be a deliberate throwback to mini-game/gimmick platformers releasing to ].] Even disregarding the ] on what came after the original classic trilogy, there are those who greatly preferred the first games' platforming focused gameplay to the more mini-game and GameplayRoulette focus ''Spyro 2'' and ''Spyro 3'' would adopt, with the level designs of the latter two feeling more linear and less interesting to traverse as a byproduct. * FirstInstallmentWins: A small subset of the community has this opinion about ''Spyro 1''. Even with this, the dragons chosen to represent the Artisans in Gnasty's worlds are actually Delbin and Tomas, Magnus represents the Peace Keepers instead of Titan, and Cleetus represents the Beast Makers instead of Bruno. Toys For Bob seems to think so too, considering they're the adult dragons present on the "Everybody's here" artwork for the ''Reignited Trilogy'' ''VideoGame/SpyroReignitedTrilogy'' (check the Characters page to see it). Nowadays, with its sequels being more in line with the major platformers the rival console was seeing due to all the improvements, plus the console being further pushed to its limits as it tends to happen, some may not catch on to how big a deal this was when it came out. Look carefully at the world geometry the further away you get and you'll see how it gets more and more primitive]. This game completely shot all of those doubts in the face, and more importantly, it did it well, with draw distances not yet seen at this point]The big thing it did to accomplish this was by ''heavily'' relying on LOD (level of detail) changes as things moved further from the camera. It was the one area people thought only the UsefulNotes/Nintendo64 could excel at. At the time, nobody thought it was even possible look carefully at the major games released during or before this on the console and you'll see they tend to take place in tight quarters or heavily controlled spaces]''Crash Bandicoot'' was confined to hallways that cleverly loaded scenery in and out of view with a strictly on-rails camera, while ''Metal Gear Solid'' took place in small rooms and always from a top-down perspective, to name two examples]. * SeinfeldIsUnfunny: ** While no one is going to say that the original game is bad, some fans and even critics in recent years ].
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